The last one of these didn't quite work for me, and I couldn't figure out why. So over the past few weeks, when I've felt like working on anything, I spent some time working on the character, and I think I've got a better hold of her. I had to throw out a big chunk of her background, but I think she's a lot better for it. I mean, what makes for a more interesting character - one who was locked away for millennia, or one who spent all that time fighting to stay alive?
So, without further ado, here's the second take on writing for Princess, or as I call it, "The Right Side of a Conversation":
Tuesday, October 24, 2017
Tuesday, October 17, 2017
Attachment to Detail
"I got a lot of good ideas! Trouble is, most of 'em suck." --George Carlin
For once, I'm actually not being down on myself with that line. (Mark your calendars.) But it's the first quote that came to mind when I started thinking about this. I do have a lot of good ideas, and the problem isn't that most of them suck.
The problem is that I want to keep all of them.
Most of my early creative process consists of throwing a whole lot of stuff against the metaphorical wall, then trying to sift through everything that's on the wall until I can figure out what's going to stick and what's not. (It also consists of abusing the hell out of the wall metaphor.) But no matter how many times I do this, or how many things I come up with while I'm trying to figure out what a story's really about, the same thing always happens: I have stuff that I really want to keep, but it doesn't work with the rest of the story.
Too much of the time, that moment is the one really cool idea that started the whole thing. So once I've figured out what the story is really about, I still want that thing to happen, but odds are good I've bent some part of the plot into a pretzel trying to accommodate it.
Everything would work better if I didn't need that scene. Or that aspect of that character. Or that bit of world-building that's going to be much fun to work with.
I found the phrase 'attachment to detail' in an update for a game I've supported on Kickstarter, and it stuck with me, because I realized it's something I'm stuck on. It is really hard for me to leave story stuff behind. And I can see how this has caused me problems in the past - book #13, The Book of Lost Runes, ended up feeling like I mashed two stories together because it changed so much in development but I couldn't give up the original concept. As much as I once liked it (clearly I must have, as I sent out nearly a hundred query letters), I can now see that I should have reworked it to go with one major concept instead of trying to blend the two together.
As proof that knowing a problem doesn't means solving a problem, this is giving me trouble even now. The main plot-in-progress that I'm trying to get to work has hit a wall and I think a lot of it is because my original concept for one of the three main characters just doesn't work. So I'm trying to figure out how to re-conceptualize her and seeing how the story's going to change, and . . . and I don't know what to do with it anymore. And it just starts to fall apart.
So in not knowing what to throw away, or sometimes how to throw it away, I can end up losing everything. This is nothing new, but still.
As usual, I now ask: what about the rest of you? How much do you stick to your original ideas? Are you good at getting rid of what doesn't work? And how much do your stories change from your first concepts to the final piece?
For once, I'm actually not being down on myself with that line. (Mark your calendars.) But it's the first quote that came to mind when I started thinking about this. I do have a lot of good ideas, and the problem isn't that most of them suck.
The problem is that I want to keep all of them.
Most of my early creative process consists of throwing a whole lot of stuff against the metaphorical wall, then trying to sift through everything that's on the wall until I can figure out what's going to stick and what's not. (It also consists of abusing the hell out of the wall metaphor.) But no matter how many times I do this, or how many things I come up with while I'm trying to figure out what a story's really about, the same thing always happens: I have stuff that I really want to keep, but it doesn't work with the rest of the story.
Too much of the time, that moment is the one really cool idea that started the whole thing. So once I've figured out what the story is really about, I still want that thing to happen, but odds are good I've bent some part of the plot into a pretzel trying to accommodate it.
Everything would work better if I didn't need that scene. Or that aspect of that character. Or that bit of world-building that's going to be much fun to work with.
I found the phrase 'attachment to detail' in an update for a game I've supported on Kickstarter, and it stuck with me, because I realized it's something I'm stuck on. It is really hard for me to leave story stuff behind. And I can see how this has caused me problems in the past - book #13, The Book of Lost Runes, ended up feeling like I mashed two stories together because it changed so much in development but I couldn't give up the original concept. As much as I once liked it (clearly I must have, as I sent out nearly a hundred query letters), I can now see that I should have reworked it to go with one major concept instead of trying to blend the two together.
As proof that knowing a problem doesn't means solving a problem, this is giving me trouble even now. The main plot-in-progress that I'm trying to get to work has hit a wall and I think a lot of it is because my original concept for one of the three main characters just doesn't work. So I'm trying to figure out how to re-conceptualize her and seeing how the story's going to change, and . . . and I don't know what to do with it anymore. And it just starts to fall apart.
So in not knowing what to throw away, or sometimes how to throw it away, I can end up losing everything. This is nothing new, but still.
As usual, I now ask: what about the rest of you? How much do you stick to your original ideas? Are you good at getting rid of what doesn't work? And how much do your stories change from your first concepts to the final piece?
Tuesday, October 10, 2017
Comfort Writing
Once in a while, someone asks me why I don't have dessert foods in my house. My answer is a simple one - "I'd eat them." Sweets are a major comfort food for me, and a big part of the reason my weight has stayed largely the same for years is that I don't keep that sort of food around and I only bake when it's for others.
Which is kind of a shame sometimes, because I make some damn good pies.
Anyway, the idea of comfort food fits with something I discovered when I was looking through my idea file. I found a story idea I'd largely forgotten about (yes, I wrote it down so I wouldn't have to remember it), partly inspired by a song and set in a place I thought up long ago. I started wondering if I could make something of this, and then I ran into something that made me stop, blink, and sigh.
I'd noted that this idea could be yet another attempt to write two characters I've written as the lead couple of seven different books. They've been through multiple names and incarnations, many of which I've talked about here, and I set them aside about two years ago, figuring I needed to write some other people.
This made me wonder if trying to write something with them, yet again, might actually be a good thing.
As anyone who's read this blog over the past few months can tell, I'm not in a good place with my writing. I've gone from not being able to make plots-in-progress work, to getting frustrated with everything and closing my documents after less than five minutes, to not even trying to write or plot anything. So the idea of writing some characters I know well, in a world that's been in my head since 2003, has a certain appeal.
This, I think, is a kind of comfort writing. When everything else is too damn difficult, fall back on something that I know works, something I can hash out without getting frustrated. Because it's better to work on something than nothing, right?
Granted, I still don't know if I'm going to pursue this; I looked over the notes when I was tired and frustrated and I know better than to make decisions when I feel like that. And the story notes are a rough collection of vague ideas that I'd need to filter down to a single concept to make a story out of it. But there's potential there, and it's been a long time since I wrote in an academic setting. Also, a possible title for this thing was "Thesis Papers and Magic Vapors", which is kind of funny but suggests entirely wrong things about the story. I probably won't use it, but I had to share it.
To be fair to myself, this might be a non-issue. I've managed to take down some notes on other projects recently and I feel like my enthusiasm and desire to get to work is slowly coming back. So we'll see how it goes.
So, what about the rest of you? Do you have things in your writing that you fall back on when it gets difficult? What would your comfort writing be? And is it Thanksgiving yet? Because I kind of want to make a pie.
Which is kind of a shame sometimes, because I make some damn good pies.
Anyway, the idea of comfort food fits with something I discovered when I was looking through my idea file. I found a story idea I'd largely forgotten about (yes, I wrote it down so I wouldn't have to remember it), partly inspired by a song and set in a place I thought up long ago. I started wondering if I could make something of this, and then I ran into something that made me stop, blink, and sigh.
I'd noted that this idea could be yet another attempt to write two characters I've written as the lead couple of seven different books. They've been through multiple names and incarnations, many of which I've talked about here, and I set them aside about two years ago, figuring I needed to write some other people.
This made me wonder if trying to write something with them, yet again, might actually be a good thing.
As anyone who's read this blog over the past few months can tell, I'm not in a good place with my writing. I've gone from not being able to make plots-in-progress work, to getting frustrated with everything and closing my documents after less than five minutes, to not even trying to write or plot anything. So the idea of writing some characters I know well, in a world that's been in my head since 2003, has a certain appeal.
This, I think, is a kind of comfort writing. When everything else is too damn difficult, fall back on something that I know works, something I can hash out without getting frustrated. Because it's better to work on something than nothing, right?
Granted, I still don't know if I'm going to pursue this; I looked over the notes when I was tired and frustrated and I know better than to make decisions when I feel like that. And the story notes are a rough collection of vague ideas that I'd need to filter down to a single concept to make a story out of it. But there's potential there, and it's been a long time since I wrote in an academic setting. Also, a possible title for this thing was "Thesis Papers and Magic Vapors", which is kind of funny but suggests entirely wrong things about the story. I probably won't use it, but I had to share it.
To be fair to myself, this might be a non-issue. I've managed to take down some notes on other projects recently and I feel like my enthusiasm and desire to get to work is slowly coming back. So we'll see how it goes.
So, what about the rest of you? Do you have things in your writing that you fall back on when it gets difficult? What would your comfort writing be? And is it Thanksgiving yet? Because I kind of want to make a pie.
Wednesday, October 4, 2017
IWSG: Lost
So. Something happened a few weeks ago, something good, something that will have me nervous about checking my e-mail every day for the next three to four months. I'd like to say this was inspiring. I'd like to say this was what I needed to have more confidence in my work, and that I've been getting more done lately. I'd like to say that this has led to me querying more, in hopes of making it happen again. I'd like to say I think it's going to turn out well.
But I can't say any of that.
I haven't felt the desire to write anything in the past week. I haven't felt the desire to write anything in the past damn month except for the character bits I posted over the past few weeks, and those were done half out of desperation to get something, anything, done and half out of feeling like I should have something for the blog besides more of my whining.
Even the blog's not an exception - every post I've made lately, I've wondered if it would be the last one, if I'd close it off with "I'm putting this thing on indefinite hiatus, maybe I'll start it up again when I have something worth saying." Hell, I wasn't even going to make a blog post this week. I thought a lot about just not updating anymore and seeing if anybody noticed. That felt a little too dramatic, though.
So here I am, halfway through a post and feeling like I've said nothing of note because I don't know what to do. I've tried everything I can think of to pull myself together and get back to work. I've taken breaks, to no avail. The short stuff last month was another attempt, and it was all right, but feeling like I still couldn't get a hold of that last character despite living with her in my head for at least a year killed it for me. I've tried being easier on myself about this whole mess, but that's something I just plain don't know how to do; my therapist has tried to help me figure out how to not be so hard on myself about damn near everything but nothing's worked so far.
Everything I think about working on, I just... I don't even want to try. Because everything I've tried for the past year and more has fallen apart. And I don't even remember the last time I had a new idea to write down.
I'm sorry that, yet again, this is all I have to talk about. I'm sick of it myself. I wish I had anything else to share.
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