The original title for this entry was "#PlotterProblems". Then I realized that could be the title for this entire blog. It's probably best that I wasn't in the habit of using hashtags when I started this thing.
So as I've talked about before, I'm plotting the sequel to THE ACCIDENTAL WARLOCK. I'm not saying what the title is, both because that seems a little presumptuous and because everything else about this damn book has changed so far, so there's no reason to think the title won't too. -_- I've been hacking away at this plot on and off for months, and I've never been able to get it to be what I want it to be. And I only recently realized what the problem was.
I started creating Abraxas, the world of TAW, over a decade ago. That world had its seeds in the second novel I wrote, and also became the world of the D&D game I ran in college. So I've been living in Abraxas for a long, long time. When I sat down to write TAW, I made up new stuff and changed other things as necessary, but I knew the place and the people. I knew where I was going and what I was doing. And I expected writing another book in Abraxas to be much the same.
I was wrong. Really, really wrong.
Although it's long for a YA book, TAW only covers a few different places. All of those places were ones I'd developed long ago, places I'd seen in my head for years and knew well. The sequel, as far as I know, will take place in only one location. It's a new place, one only created while I was working on TAW - it didn't even exist until I made the changes at the end of the second draft. And I didn't realize the problems this would cause.
To make a long story short (too late), I thought that just because this new place was part of Abraxas, I'd be able to dive into it and just go. Yeah, not so much. Funny thing about sequels: they're books too.
So I sat down and started hashing out everything about this one place, this small piece of the world, and everyone plot-relevant who lives there. And once I set the place and its people firmly into my mind, the plot started coming together. It's not there yet - I know how things start and how they end, and various bits in between, but how Shiloh gets from point A to point Z is still something of a mystery. But at least now I truly know where it happens.
And if it all falls apart again, at least that won't be anything new.
Bit of an aside for the end of this: one of the characters in that D&D game was Rashad RiLeon, a fighter my then-roommate played. I liked the name so much I brought him into Abraxas, along with Aerillion, a port city that was part of his journey. Rashad himself appears briefly in TAW, but his sister Alexi plays a significantly more important role, one that truly starts when she and Shiloh arrive in Aerillion.